Visual Effects

Delivering over 850 shots for 2 seasons for  USA’s great series, we created everything from a war-torn Afghanistan, environmental extensions such as forests, mountain ranges, building facedes, military bases, strategic operations, prosthetic limbs and every type of digital device to violent explosions and intense gun battles. We also designed the main title.

We shot a strip of runway at Bob Hope Airport using a Condor crane and then 3D tracked and composited the Air Force One model. Because the plane fills most of frame, 8K textures were created to show subtle signs of wear and tear. Additional shadow and reflection passes were then added to the plane and vehicles that drive underneath as well as significant plate tracking and object removal.

Special attention was taken for every monitor screen featuring drone surveillance, tracking, mapping or databases used by the Army and FBI as
they had to look completely realistic, not fantastic and serve the narrative.  This philosophy was applied to the many smartphones, text messages,
tablets, laptops, news broadcasts and websites that we designed, animated, tracked and composited.

For Lon Scott's prosthetic leg, the plate of the actor wearing a green sock was combined with of a motion-matched actor who had a real prosthetic
as he walks and played sports.  Additionally, complex plate and clothes replacement was performed as well as adding shadows and reflections.

Complex set extensions such as forests, buildings and mountains were created to dramatically change or augment locations. The Forest below had to be reconstructed using newly shot elements such as grass and bushes and then combined with 3D rendered trees and even buzzing insects!
Every drone shot required entire villages to be tracked and have rooftops added as well as building, desert extensions, roads etc.,

Integrating lens pops and artifacts bring a a more gritty level of realism and intensity to the many firefights that uses every weapon from pistols to
rocket launchers and combined with masses of blood, body damage, impacts and debris. Since the show focus is on a sniper, it was necessary to
build very complex, realistic and varied scopes by compositing multiple layers of optics, interactive light refraction and lens dirt that builds up over time!

Violent digital pyrotechnics and destruction FX were used to realistically bring explosions into public areas as well as ripping into buildings, forests
and suburban areas while throwing debris and smoke everywhere and having to work across multiple camera angles.